SLUDGEQUEST
Run da plant. Learn da process. Beat da boss.
SEASON 1 — WHO STAY ON SHIFT?
Season RatingOPERATOR PROFILE
Operator • PlantSELF PLAY
BATTLE
Operator Report Card
Achievement Locker
V11.19.1 • TRAINEE VISUALS
🃏 Card Locker
Cards unlock as you rank up and clear achievements. Pick up to 3 for each loadout — SludgeMatch remembers your setup.
SAVED LOADOUTS
Tap the loadout buttons on unlocked cards below, or use one of da quick presets. Maximum 3 per loadout.
SLUDGEMATCH V11.21
📣 Update Board
What stay new in SludgeMatch. Newest updates stay on top.
- Added a one-tap local Test Profile for app testing without changing the normal operator profile.
- XP and Season XP stay frozen while Test Profile is active.
- Test Profile never syncs to operator or plant leaderboards.
- All Operator Cards are unlocked in Test Profile for easier feature testing.
- Exit Test restores the exact normal profile snapshot from before testing.
- Removed the duplicate TAP TO ZOOM badge from the Lesson 3 overview card.
- Keeps one clean zoom badge on the graphic without covering the description text.
- All full Lesson 3 training graphics are now tappable and open full-screen.
- Works on equipment posters, the “How It All Comes Together” overview, and all scenario prompt/answer graphics.
- Uses the same + / − zoom, reset, close, and double-tap behavior throughout Lesson 3.
- Lesson 3 scenario graphics can now be tapped to open full-screen.
- Added + / − zoom, reset, close, and double-tap zoom.
- Works for both prompt graphics and answer graphics.
- Lesson 3 scenario graphics now use a 4:3 contain frame so the full poster stays visible instead of being cropped.
- Prompt and answer graphics keep their labels, arrows, and callouts readable on mobile.
- Matched all Lesson 3 scenario graphic paths to the exact uppercase .PNG filenames uploaded to GitHub.
- Prompt graphics show before reveal; answer graphics show after reveal.
- Added dedicated trainee scenario graphics under assets/scenarios/lesson3/.
- Each Lesson 3 scenario now has a prompt graphic before reveal and an answer graphic after reveal.
- Future scenario images can be added under assets/scenarios/ without adding every image to the equipment whitelist.
- Scenario screen is cleaner, more compact, and easier to follow on iPhone.
- Added a real progress bar, clearer equipment label, and a focused “What stay happening?” clue panel.
- After reveal, the trainee sees Your Call, Best Fit, Best First Check, Why, and Operator Tip in separate blocks.
- Back / Next controls stay visible at the bottom of each scenario.
- Scenario mode now shows one full-width scenario at a time on mobile.
- Added progress dots, a cleaner clue panel, and larger Process / Equipment / Both choices.
- Reveal button stays disabled until the trainee makes a first call.
- Answer reveal now separates Best First Check, Why, and Operator Tip.
- Added Back / Next Scenario controls so trainees move through scenarios like a mini game.
- The “How It All Comes Together” poster is now embedded directly inside the Worker.
- No GitHub image path or separate overview-file upload is required.
- Tap-to-zoom stays enabled.
- Replaced the broken overview image path with the actual generated Lesson 3 poster.
- Added a cache-busted asset request so the new poster loads immediately after upload.
- Cleaned up the “How It All Comes Together” heading/subheading spacing.
- Lesson 3 “How It All Comes Together” poster is now tappable.
- Opens in a full-screen viewer with + / − zoom, reset, close, and double-tap zoom.
- Uses the new Lesson 3 overview graphic as the official overview poster.
- Rebuilt Lesson 3 into five clear sections: Main Process, Grit Removal, Air System, Rotating Equipment, and Instruments + Controls.
- Added compact Water Side and Air Side flow strips at the top.
- Equipment cards now stay inside their section instead of feeling like one long equipment wall.
- Full training poster still opens directly below the section you tapped.
- Troubleshooting now sits under a separate Operator Time section.
- Lesson 3 equipment cards are now one full-width card at a time on mobile.
- Preview images use cleaner framing with less aggressive cropping.
- Each card now uses a simple title, one-line local subtitle, and “Tap fo learn” cue.
- Full detailed posters still open only after the trainee taps a card.
- Restored the missing Lesson 3 troubleshooting scenario data that was stopping the lesson from opening.
- Kept the safe Pick → See → Learn grouped equipment layout.
- Added a runtime launch test for Lesson 3, not just syntax checks.
- Rolled the Lesson 3 opener back to the last known-good V11.30 structure.
- Uses one lightweight full-poster viewer that moves directly under whichever equipment group you tap.
- No full-size equipment poster renders until the trainee actually taps a card.
- Scenario cards now swipe horizontally on phones instead of becoming one long wall.
- Each scenario adds a Process / Equipment / Both triage step before the answer reveal.
- Clues, best-first-check, and WHY are easier to scan.
- Added a visible “Swipe fo da next scenario” cue.
- Moved the scroll instruction to the top of the equipment tour so trainees see it before the first card.
- The guide now stays visible and clearly explains that the full selected poster is below the equipment rows.
- Selecting equipment updates the guide to confirm what they picked.
- After selecting equipment, trainees now get a clear “Scroll down fo see da full picture” cue.
- The cue points directly toward the full training poster below the equipment row.
- Selected cards still keep the YOU STAY HERE marker.
- Equipment groups now swipe horizontally on phones instead of stacking a long two-column wall of cards.
- Cards use larger image-first previews, cleaner titles, and a simple arrow instead of the big TAP TO LEARN pill.
- The selected equipment card gets a clear YOU STAY HERE marker and opens the full poster immediately below the row.
- Equipment selectors now use clean photo-first thumbnails instead of shrinking the whole poster into a tiny box.
- Added a stronger selected-state banner and cleaner two-column mobile layout.
- Full detailed poster still opens below the selector so trainees can actually read the labels and operator tips.
- Forces a fresh GitHub asset fetch for the new Lesson 3 graphics instead of reusing an earlier cached 404.
- Keeps the exact filenames and asset/equipment folder structure already uploaded to GitHub.
- Every Preaeration + Grit equipment selector now shows its actual training graphic.
- Tapping a selector opens the full-size poster with How It Fits and Operator Tip underneath.
- Troubleshooting scenarios now show the equipment involved before the first-check reveal.
- The full “How It All Comes Together” poster stays inside the lesson before troubleshooting.
- Added the full “How It All Comes Together” Preaeration + Grit poster.
- Added six BRAH… Think Like One Operator troubleshooting scenarios with revealable first checks.
- Refreshed the Vortex and Horizontal Flow Grit graphics with clearer process arrows and settling detail.
- Rebalanced the 8-question Quick Check to cover process, equipment, air systems, and field verification.
- Preaeration + Grit now uses the realistic equipment-card style throughout the interactive tour.
- Added a dedicated Grit Screw Conveyor card alongside classifier/washer and Air Lift Grit.
- PD/Roots and centrifugal blowers now use detailed cutaway-style training graphics.
- Motors, gearboxes, and instruments now use the same locked-in SludgeMatch training style.
- New trainee lesson connects preaeration, grit removal, blowers, rotating equipment, and instruments.
- Interactive system tour covers aerated and vortex grit, blowers, motors, gearboxes, classifiers, airflow/pressure, level, amps/VFD status, and operator checks.
- Quick Check includes process-purpose and support-equipment troubleshooting connections.
- Headworks teaching is now broken into four short beginner cards instead of one long paragraph.
- Selected equipment gets a YOU STAY HERE banner and equipment-specific operator tip.
- Added a clear Headworks flow strip from screening to grit removal to primary treatment.
- Lesson 1 now opens with the Follow Da Flow plant map and four short beginner teaching cards instead of one wall of text.
- Headworks is now an interactive equipment tour with Bar Screen, Step Screen, Perforated Plate Screen, and Aerated Grit Chamber.
- Headworks Quick Check expanded to five questions with equipment-specific beginner explanations.
- Send Feedback now matches the SludgeMatch card style on the home screen.
- The feedback form is cleaner on mobile and the main comment box is much larger.
- Added clearer prompts so operators know what details help when reporting a bug or training idea.
- New private owner inbox for reviewing operator feedback inside SludgeMatch.
- Filter by status or feedback type, mark items fixed, reopen them, or archive them.
- Owner inbox is protected by a server-side PIN instead of exposing the PIN in the browser code.
- New in-app feedback form for bugs, training ideas, visual issues, and question suggestions.
- Solo training and exam questions now have a Report This Question shortcut that attaches the question context automatically.
- Feedback is stored through the existing Cloudflare Durable Object backend.
- Lesson 1 now opens with the full Follow Da Flow wastewater plant map.
- The map is displayed poster-style above the interactive stage-by-stage tour.
- Collection, liquid treatment, RAS, solids handling, and effluent are connected visually before the Quick Check.
- Trainee Lesson 1 now includes an interactive Follow Da Flow map from sewer to effluent.
- Trainees can tap each stage to see what that process does and how the liquid train connects to the solids train.
- Trainee quick checks now support lesson-specific question counts instead of being stuck at 3.
- Trainee Mode now uses the detailed aerated grit chamber image from assets/equipment.
- Grit lesson explains agitation air, heavy grit settling, and screw-conveyor removal.
- Headworks training keeps the real bar-screen visual and adds the upgraded grit chamber visual.
- Trainee Mode now uses the real equipment visuals stored in assets/equipment for collection sewer, screening, influent channel, aeration/plant overview, secondary clarifier, and dewatering centrifuge.
- Existing illustrated equipment stays as a fallback for lessons that do not yet have a real visual.
- Worker now serves the equipment asset paths through the connected GitHub repo so the iPhone build still deploys as one Worker.
- Trainee lessons now show clean equipment illustrations so brand-new operators can connect the name to what the equipment looks like.
- Quick Check questions display the equipment tied to the question before the trainee answers.
- Added visual guides for screens, grit, clarifiers, aeration, blowers, RAS/WAS, disinfection, pumps, GBT, RDT, and dewatering centrifuges.
- Larger equipment hero cards styled like the new Trainee Mode mockup.
- Each equipment visual now includes What it does, Why it matters, and a beginner key point.
- Quiz visuals are larger and easier to recognize on a phone, with stronger depth, water, concrete, and equipment framing.
- Brand-new guided learning path for trainees with zero wastewater experience.
- Ten beginner lessons teach the process first, then give three easy questions with plain-language explanations.
- Real terms like DO, RAS, WAS, MLSS, SRT, and SVI are introduced gradually with simple operator examples.
- New trainee achievements lead to 🤙 Ready Fo Da Plant.
- New 🚨 Save Da Shift preset builds a command-mode recovery hand from your unlocked cards.
- New ⚔️ I Came Fo Scrap preset builds an aggressive Live Battle hand from your unlocked cards.
- If a preferred card is still locked, SludgeMatch automatically fills the slot with the best unlocked eligible card.
- Choose and save up to 3 unlocked cards for Self Play, Command Modes, and Live Battle.
- Your saved loadouts are used instead of random card hands; empty slots auto-fill from cards you have unlocked.
- Card Locker now doubles as your loadout builder so your strategy follows you into each mode.
- New Card Locker shows every tactical card, rarity, mode, and unlock requirement.
- Card hands now respect Game Rank and achievement unlocks instead of giving the whole toolbox from day one.
- Rare cards like Run Da Gouch, Call Da DRC, and Wastewater Hammah are earned through progression.
- Adaptive, Quest, Study Exam, BRAH… ALARM!, and DRC Boss Shift now get limited one-use Operator Cards.
- Field hints, answer elimination, streak protection, bonus XP, and command-health recovery add strategy without replacing process knowledge.
- Certification Simulation stays card-free so exam conditions remain legit.
- Correct-answer position now rotates between A/B/C/D instead of always landing in the same spot.
- New direct process-control calls: increase aeration for verified low DO, increase or reduce wasting from SRT/MLSS trends, and protect clarifier solids capture.
- New solids-handling command decisions for gravity belt thickeners, rotary drum thickeners, and dewatering centrifuges.
- Multi-stage supervisor incidents with 13 command decisions across three escalating shifts.
- Live DRC Command Board grades Safety Leadership, Compliance, Process Control, Equipment, Communication, and Documentation.
- Resource assignment, notifications, documentation, bad-decision escalation, a Mayjah final incident, and DRC-specific achievements.
- Initializes new alarm progress fields safely for existing player saves.
- Defensive alarm bindings prevent a BRAH… ALARM! UI issue from freezing the rest of the game.
- Multi-step emergency scenario chains instead of one-and-done alarm questions.
- Live Safety, Compliance, Process, and Equipment health meters react to your decisions.
- Escalations, recovery decisions, final Mayjah alarms, and new alarm achievements.
- Process Paniolo now replaces the old generic process-boss wording throughout Quest Mode.
- The cowboy-hat Process Paniolo icon appears on the final process challenge.
- Quest question labels and completion wording now match the Process Paniolo theme.
- 🔨 Wastewater Hammah — clear 6 regular process trains.
- 💪 Run Da Gouch — go 10/10 in a Grade 4 Adaptive session.
- Both join the permanent Local Kine Achievement Locker.
- Achievement Locker gets a bigger Hawai‘i/local-style badge set — no flower icons.
- New Quest, Battle, Exam, Math, streak, rank, Paniolo, and leaderboard achievements.
- Includes Fast Like One Mongoose, Flag ’Em Now Cry Later, Paniolo Sweep, Local Legend, and more.
- Each operator gets 3 one-use tactical cards per Live Battle.
- Recover plant health, protect compliance, boost a streak, power up solids rounds, or gamble on Run Da Gouch.
- Rare Wastewater Hammah card can appear in Full Shift and DRC Showdown.
- Five battle styles: Quick Scrap, Full Shift, Alarm Battle, Process Battle, and DRC Showdown.
- Plant Health meters, streak bonuses, comeback bonuses, BRAH… ALARM rounds, Process Paniolo, and a final Mayjah Boss.
- Varied answer orientation and stronger post-battle reporting.
- Choose Grade 1–4 and 25, 50, or 100 questions.
- Study Exam gives immediate explanations; Certification Simulation holds feedback until the end.
- Timed or untimed exams, flag-for-review, topic breakdown, readiness rating, and Train My Weak Areas.
- Wrong answers in Adaptive, Exam, and Quest now show why the correct answer is right.
- Operator Tips connect the answer back to plant operation.
- Math misses show the formula and calculation steps when available.
- Correct answers now say “Chee! You got ’em 🤙”.
- New in-game Update Board on the home screen.
- Shows recent features and version history so operators know what changed.
- NEW badge clears after you open the board.
- Individual best single-battle high score.
- Stores personal best scores by battlefield.
- High Scores leaderboard with #1 crown.
- Choose the battlefield before creating a room.
- Process-specific battles including Bug Farmer, Clarifiers, Pumps, DRC and more.
- Final battlefield Boss Round awards double base points.
- Weights training toward weak topics.
- Adjusts difficulty by performance and topic mastery.
- End-of-session coaching report.
- 30-question Activated Sludge pool.
- 10-question runs across five difficulty stages.
- Earn the 🦠 Bug Farmer badge at 80% or better.
- Choose individual wastewater process trains.
- Separate mastery progress for each process.
- Complete six trains to unlock Grade 4 / DRC Quest.
TRAINEE MODE
🚽 From Toilet to Treatment
No wastewater experience needed. Learn one piece at a time, then answer three easy questions before moving on.
0/11 lessons complete
TRAINEE LESSON
Lesson
Pick the best answer.
HELP MAKE SLUDGEMATCH BETTAH
💬 Send Feedback
Found one bug, confusing question, training idea, or visual issue? Send um here.
OWNER TOOLS
📥 Feedback Inbox
Private review screen for SludgeMatch feedback. Mark items fixed when you pau, or archive um to clean up the list.
EXAM MODE 2.0
📝 Build Your Exam
Choose your operator grade and how you want to test. All questions are original certification-aligned practice.
ADAPTIVE TRAINING 3.0
🔥 Choose Your Operator Grade
Pick the certification level you want to train. SludgeMatch will still find your weak topics and adjust difficulty inside that grade.
QUEST MODE 3.1
Choose Your Process
Each train gets harder: Know It → Read the Plant → Troubleshoot → Best FIRST Action → Process Paniolo.
Choose the best answer.
BRAH… ALARM! 2.0
🚨 Save Da Shift
Choose da BEST FIRST action.
DRC BOSS SHIFT 2.1
👑 Everybody Get Your Number
Choose da BEST DRC action.
LIVE BATTLE
Operator vs. Operator
Battle rooms are coordinated by the SludgeQuest server.
ROOM READY
🏭 Full Shift
BATTLEFIELD
🎲 Random Plant Battle
20 seconds
SLUDGEMATCH V11.15.1 • LIVE BATTLE 3.1
Season 1 — WHO STAY ON SHIFT? 🏆
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BATTLE COMPLETE